Superliminal is not a “perfect” game, but it’s defiantly worth the play through just for the moments that really give your head a twist. It’s a bit like portal, in that the physics based mechanics and puzzles really give your brain a good workout. It’s also a bit like “The Stanley Parable”, in so far that you ‘restart’ from the same room many times. The storytelling feels a bit lacking, even though it takes notes from both Portal and Stanley Parable.
I love “Mind Twisting” games and in that regard, Superliminal was fantastic. Very broad and easy to follow story fed to you, while most of the meat of the tale seems to be left up to more digging and extrapolation by the player.
The take and spin on phycics is great. While it does take a bit of getting used to, the idea of perception impacting your interaction with game objects was fantastic, and they really used it well. There were only two ‘puzzle rooms’ I didn’t like too much, ‘the apple room’ really felt like it wasn’t quite there as far as a puzzle goes, and most solutions I see, and the one i ended up using, were more brute force than clever. I would chalk it up as my issue until i started to see others ‘figure it out’ the same way i did.
Outside of the one or two puzzles I didn’t personally like, the game flowed great. From start to finish it never got boring. Frustrating at times when i couldn’t figure out a puzzle, but then face-palming myself when i did for how obvious it was.
Graphics were fine. Really nothing spectacular, it got the job done. I will give them credit though, there were some particularly interesting and fun uses of what they were wroking with.
While i really enjoyed the overal concept of the story, that’s really all it felt like we got, a ‘concept’ of a story. It’s fleshed out a bit, and you get a pretty clear picture of what all traspires over the course of the game, but that just covers the “what”. The “Why” the “Who” and “How” questions are all pretty much left unaswered.
And that brings me to my only real gripe with Superliminal, it’s short play time. It’s hard to flush out too much of a story with such lofty concepts in an under 3 hour playthrough. and 3 hours is really being generous. I took plenty of time to just mess around, playing with the phycics. You could easily play through the game even on your first time in under an hour.
It really is a mind-bender of a game, and worth the play through. It’s hard to find much fault in the game as it is, the only thing i could really want more would be just that, more. Maybe an alternate ending for activating all the fire extinguishers or alarms. Perhaps hidden lore pieces somewhere in the game. Maybe i just missed them? Either way, for the short time I had with it, i actually really enjoyed Superliminal. I would check out a sequel just for the hopes to get some more euclidean based puzzles to mess around with.
Check out my video review!